Small / Rural ISP owners
Hello - i am looking for small ISP owners, Rural ISPs in FL, TX, NY, VA, CA (but anywhere in the world is fine). If anyone lurking on the list please contact me offlist Mehmet +1-424-298-1903
Might want to say why. On Fri, Nov 22, 2024 at 6:50 AM Mehmet <mehmet@akcin.net> wrote:
Hello - i am looking for small ISP owners, Rural ISPs in FL, TX, NY, VA, CA (but anywhere in the world is fine).
If anyone lurking on the list please contact me offlist
Mehmet +1-424-298-1903
Are there a lot of gamers in rural areas? Do the rural ISPs have challenges with reaching gaming servers. I do not know if gaming or caching or both a challenge for rural isps due to being distant from population centers and possibly caches Mehmet On Fri, Nov 22, 2024 at 08:32 Josh Luthman <josh@imaginenetworksllc.com> wrote:
Might want to say why.
On Fri, Nov 22, 2024 at 6:50 AM Mehmet <mehmet@akcin.net> wrote:
Hello - i am looking for small ISP owners, Rural ISPs in FL, TX, NY, VA, CA (but anywhere in the world is fine).
If anyone lurking on the list please contact me offlist
Mehmet +1-424-298-1903
Rural has nothing to do with it. It's 100% about the network and internet service delivery. We are a small rural ISP doing gigabit fiber and I personally live in a city with a coax/fiber/FWA options. Gaming works just fine on any of them. I don't believe there are any cache boxes for games, I haven't seen anything along those lines but bandwidth is pretty cheap for us - it's getting it to peoples houses that's the expense. On Fri, Nov 22, 2024 at 8:33 AM Mehmet <mehmet@akcin.net> wrote:
Are there a lot of gamers in rural areas? Do the rural ISPs have challenges with reaching gaming servers. I do not know if gaming or caching or both a challenge for rural isps due to being distant from population centers and possibly caches
Mehmet
On Fri, Nov 22, 2024 at 08:32 Josh Luthman <josh@imaginenetworksllc.com> wrote:
Might want to say why.
On Fri, Nov 22, 2024 at 6:50 AM Mehmet <mehmet@akcin.net> wrote:
Hello - i am looking for small ISP owners, Rural ISPs in FL, TX, NY, VA, CA (but anywhere in the world is fine).
If anyone lurking on the list please contact me offlist
Mehmet +1-424-298-1903
Steam’s CDN uses HTTP to distribute downloads(1), so you could route Steam-related HTTP traffic through a caching proxy if you wanted to relieve your transit/peering links. That does nothing for the parts of the network that are actually under bandwidth pressure though (i.e. the last mile or, in our case as an FWA provider, the RAN). 1. SteamPipe - Valve Developer Community<https://developer.valvesoftware.com/wiki/SteamPipe#LAN_Caching> -- Dermot Williams Head of Core Engineering Imagine Network Services Ltd. From: NANOG <nanog-bounces+dermot.williams=imaginegroup.ie@nanog.org> on behalf of Josh Luthman <josh@imaginenetworksllc.com> Date: Friday, 22 November 2024 at 14:26 To: Mehmet <mehmet@akcin.net> Cc: nanog <nanog@nanog.org> Subject: Re: Small / Rural ISP owners This email originated outside of the organisation - please exercise caution when opening attachments or clicking links. Rural has nothing to do with it. It's 100% about the network and internet service delivery. We are a small rural ISP doing gigabit fiber and I personally live in a city with a coax/fiber/FWA options. Gaming works just fine on any of them. I don't believe there are any cache boxes for games, I haven't seen anything along those lines but bandwidth is pretty cheap for us - it's getting it to peoples houses that's the expense. On Fri, Nov 22, 2024 at 8:33 AM Mehmet <mehmet@akcin.net<mailto:mehmet@akcin.net>> wrote: Are there a lot of gamers in rural areas? Do the rural ISPs have challenges with reaching gaming servers. I do not know if gaming or caching or both a challenge for rural isps due to being distant from population centers and possibly caches Mehmet On Fri, Nov 22, 2024 at 08:32 Josh Luthman <josh@imaginenetworksllc.com<mailto:josh@imaginenetworksllc.com>> wrote: Might want to say why. On Fri, Nov 22, 2024 at 6:50 AM Mehmet <mehmet@akcin.net<mailto:mehmet@akcin.net>> wrote: Hello - i am looking for small ISP owners, Rural ISPs in FL, TX, NY, VA, CA (but anywhere in the world is fine). If anyone lurking on the list please contact me offlist Mehmet +1-424-298-1903
On 22/11/2024 13:33:46, "Mehmet" <mehmet@akcin.net> wrote:
Are there a lot of gamers in rural areas? Do the rural ISPs have challenges with reaching gaming servers.
No more than any other network anywhere. We provide 1Gb/s symmetrical (only, slower is pointless market rationing) in rural Scotland. It might even be considered better than the asymmetric 100 to 300Mb/s common to gpon, UK providers are now going higher due to competition.
I do not know if gaming or caching or both a challenge for rural isps due to being distant from population centers and possibly caches
It's all bits. You have to have enough wherever you build, for games or Neflix fight club. brandon
I can tell you this was the problem Subspace was trying to resolve, but then went out of business. Specifically, Subspace wasn’t focused on caching video game updates and distributing those better, but rather building a network for clients to access game servers with lower rtt for a more optimal experience in multiplayer video games. WTFast was the next best thing last I heard. -Aaron Nov 22, 2024 at 7:37 AM by mehmet@akcin.net:
Are there a lot of gamers in rural areas? Do the rural ISPs have challenges with reaching gaming servers. I do not know if gaming or caching or both a challenge for rural isps due to being distant from population centers and possibly caches
Mehmet
On Fri, Nov 22, 2024 at 08:32 Josh Luthman <> josh@imaginenetworksllc.com> > wrote:
Might want to say why.
On Fri, Nov 22, 2024 at 6:50 AM Mehmet <>> mehmet@akcin.net>> > wrote:
Hello - i am looking for small ISP owners, Rural ISPs in FL, TX, NY, VA, CA (but anywhere in the world is fine).
If anyone lurking on the list please contact me offlist
Mehmet +1-424-298-1903
On Fri, Nov 22, 2024 at 7:55 AM Aaron Atac via NANOG <nanog@nanog.org> wrote:
I can tell you this was the problem Subspace was trying to resolve, but then went out of business.
many wisps use preseem, bequant, paraqum, or libreqos.io (me). This solves the gaming latency problem thoroughly (imho). fq_codel on mikrotik, smart queues (ubnt), also. As for caching game updates, it really doesn't pay off at small scale.
Specifically, Subspace wasn’t focused on caching video game updates and distributing those better, but rather building a network for clients to access game servers with lower rtt for a more optimal experience in multiplayer video games.
WTFast was the next best thing last I heard. -Aaron
Nov 22, 2024 at 7:37 AM by mehmet@akcin.net:
Are there a lot of gamers in rural areas? Do the rural ISPs have challenges with reaching gaming servers. I do not know if gaming or caching or both a challenge for rural isps due to being distant from population centers and possibly caches
Mehmet
On Fri, Nov 22, 2024 at 08:32 Josh Luthman <> josh@imaginenetworksllc.com> > wrote:
Might want to say why.
On Fri, Nov 22, 2024 at 6:50 AM Mehmet <>> mehmet@akcin.net>> > wrote:
Hello - i am looking for small ISP owners, Rural ISPs in FL, TX, NY, VA, CA (but anywhere in the world is fine).
If anyone lurking on the list please contact me offlist
Mehmet +1-424-298-1903
-- Dave Täht CSO, LibreQos
many wisps use preseem, bequant, paraqum, or libreqos.io (me). This solves the gaming latency problem thoroughly (imho). fq_codel on mikrotik, smart queues (ubnt), also.
It really depends, because the 'gaming latency problem' isn't a static thing. Some games are traditional client-server communications. Clearing up local bufferbloat issues can certainly help, but if the best case RTT is 80-100ms, experiences may still not be great. However a non-zero number of games only use a centralized server for certain functions, and the rest of the gameplay traffic is peer to peer, with one client being selected as the host for that session. Starts to become a complete crapshoot there. There's also the fact that a LOT of gaming netcode is pretty bad. It's either written for a specific range of RTT , outside of which it performs terribly, or, it's complete ass to the point where kids actually try to inject latency/loss into their local network that screws with the game performance and gives them an advantage. On Fri, Nov 22, 2024 at 11:49 AM Dave Taht <dave.taht@gmail.com> wrote:
On Fri, Nov 22, 2024 at 7:55 AM Aaron Atac via NANOG <nanog@nanog.org> wrote:
I can tell you this was the problem Subspace was trying to resolve, but
then went out of business.
many wisps use preseem, bequant, paraqum, or libreqos.io (me). This solves the gaming latency problem thoroughly (imho). fq_codel on mikrotik, smart queues (ubnt), also.
As for caching game updates, it really doesn't pay off at small scale.
Specifically, Subspace wasn’t focused on caching video game updates and distributing those better, but rather building a network for clients to access game servers with lower rtt for a more optimal experience in multiplayer video games.
WTFast was the next best thing last I heard. -Aaron
Nov 22, 2024 at 7:37 AM by mehmet@akcin.net:
Are there a lot of gamers in rural areas? Do the rural ISPs have challenges with reaching gaming servers. I do not know if gaming or caching or both a challenge for rural isps due to being distant from population centers and possibly caches
Mehmet
On Fri, Nov 22, 2024 at 08:32 Josh Luthman <> josh@imaginenetworksllc.com> > wrote:
Might want to say why.
On Fri, Nov 22, 2024 at 6:50 AM Mehmet <>> mehmet@akcin.net>> > wrote:
Hello - i am looking for small ISP owners, Rural ISPs in FL, TX, NY, VA, CA (but anywhere in the world is fine).
If anyone lurking on the list please contact me offlist
Mehmet +1-424-298-1903
-- Dave Täht CSO, LibreQos
participants (7)
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Aaron Atac
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Brandon Butterworth
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Dave Taht
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Dermot Williams
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Josh Luthman
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Mehmet
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Tom Beecher