Same with compute resources, tbh. Give 'em a new stack of racks: "Oh, this service that didn't even exist last year now requires 10,000 CPU cores kthxbye." Also, https://twitter.com/iamdevloper/status/926458505355235328?s=20 "1969: -what're you doing with that 2KB of RAM? -sending people to the moon 2017: -what're you doing with that 1.5GB of RAM? -running Slack" On Fri., Jan. 24, 2020, 06:52 Aaron Gould <aaron1@gvtc.com> wrote:
Thanks Hugo, very interesting. Induced demand. Someone said recently… they’ve seen that no matter how much bandwidth you give a customer, they will eventually figure out how to use it. (whether they realize it or not… I guess it just happens)
-Aaron
*From:* NANOG [mailto:nanog-bounces@nanog.org] *On Behalf Of *Hugo Slabbert *Sent:* Thursday, January 23, 2020 11:44 AM *To:* Tom Beecher *Cc:* NANOG list *Subject:* Re: akamai yesterday - what in the world was that
This just follows the same rules as networks have always seemed to; If you build it, they will come, and you'll have to build more. :)
https://en.m.wikipedia.org/wiki/Induced_demand
:-)
On Thu., Jan. 23, 2020, 09:40 Tom Beecher <beecher@beecher.cc> wrote:
I think this is a tribute to how we’ve built and upgraded networks for capacity and speed.
I think it's spot on.
In years past it made more sense to distribute smaller , incremental patches. More work on the software side, but it was likely a better option than getting blasted on Twitter because "OMG I WANT TO PLAY AND MY DOWNLOAD IS TAKING 8 HOURS".
This just follows the same rules as networks have always seemed to; If you build it, they will come, and you'll have to build more. :)
On Thu, Jan 23, 2020 at 11:57 AM Jared Mauch <jared@puck.nether.net> wrote:
On Jan 23, 2020, at 11:52 AM, Valdis Klētnieks <valdis.kletnieks@vt.edu> wrote:
On Thu, 23 Jan 2020 17:13:15 +0100, Bryan Holloway said:
Game releases are hardly a new thing, but these last two events seem to be almost an order of magnitude higher than what we're used to (at least on our predominantly eyeball network.)
Any thoughts from the community? We're taking steps to accommodate, but from a capacity-planning perspective, this seems non-linear to me.
Be prepared for an entire new world of hurt this holiday season. Sony has already confirmed that PS5 releases will ship on 100Gbyte blu-ray disks. Which means that download sizes will be comparable…
There’s also the “we will stream you all the data things” I keep hearing about like the Consoles without discs or some other thing I can’t remember the name of.
I think this is a tribute to how we’ve built and upgraded networks for capacity and speed.
- Jared