Same with compute resources, tbh. Give 'em a new stack of racks: "Oh, this service that didn't even exist last year now requires 10,000 CPU cores kthxbye."

Also, https://twitter.com/iamdevloper/status/926458505355235328?s=20

"1969:
-what're you doing with that 2KB of RAM?
-sending people to the moon

2017:
-what're you doing with that 1.5GB of RAM?
-running Slack"

On Fri., Jan. 24, 2020, 06:52 Aaron Gould <aaron1@gvtc.com> wrote:

Thanks Hugo, very interesting.  Induced demand.  Someone said recently… they’ve seen that no matter how much bandwidth you give a customer, they will eventually figure out how to use it. (whether they realize it or not… I guess it just happens)

 

-Aaron

 

From: NANOG [mailto:nanog-bounces@nanog.org] On Behalf Of Hugo Slabbert
Sent: Thursday, January 23, 2020 11:44 AM
To: Tom Beecher
Cc: NANOG list
Subject: Re: akamai yesterday - what in the world was that

 

> This just follows the same rules as networks have always seemed to; If you build it, they will come, and you'll have to build more. :)

 

 

:-)

 

 

On Thu., Jan. 23, 2020, 09:40 Tom Beecher <beecher@beecher.cc> wrote:

I think this is a tribute to how we’ve built and upgraded networks for capacity and speed.

 

I think it's spot on. 

 

In years past it made more sense to distribute smaller , incremental patches. More work on the software side, but it was likely a better option than getting blasted on Twitter because "OMG I WANT TO PLAY AND MY DOWNLOAD IS TAKING 8 HOURS". 

 

This just follows the same rules as networks have always seemed to; If you build it, they will come, and you'll have to build more. :) 

 

On Thu, Jan 23, 2020 at 11:57 AM Jared Mauch <jared@puck.nether.net> wrote:



> On Jan 23, 2020, at 11:52 AM, Valdis Klētnieks <valdis.kletnieks@vt.edu> wrote:
>
> On Thu, 23 Jan 2020 17:13:15 +0100, Bryan Holloway said:
>
>> Game releases are hardly a new thing, but these last two events seem to
>> be almost an order of magnitude higher than what we're used to (at least
>> on our predominantly eyeball network.)
>>
>> Any thoughts from the community? We're taking steps to accommodate, but
>> from a capacity-planning perspective, this seems non-linear to me.
>
> Be prepared for an entire new world of hurt this holiday season. Sony has already
> confirmed that PS5 releases will ship on 100Gbyte blu-ray disks.  Which means that
> download sizes will be comparable…

There’s also the “we will stream you all the data things” I keep hearing about like the
Consoles without discs or some other thing I can’t remember the name of.

I think this is a tribute to how we’ve built and upgraded networks for capacity and speed.

- Jared