On Fri, Jun 19, 2026 at 10:16 AM Gary Sparkes via NANOG <nanog@lists.nanog.org> wrote:
Gaming is something that *HUGELY* benefits from IPv6/NAT elimination.
Peer to peer for gaming was yesterday's issue. Today, linking multiple players together is well solved and baked into the Steam library or whatever is specific to the game's platform. Meanwhile, anti-cheat measures require that the players be ignorant of each others' IP addresses so that they don't compete by lagging their competitors with a packet flood. Which used to happen a lot. There are still old titles out there being actively enjoyed where you have to poke a hole through the nat to play with each other, but as a broad concern NAT obstruction of online games is rapidly fading away. The game developers found themselves facing problems that couldn't be solved with peer to peer even if the network made it easy. Regards, Bill Herrin -- For hire. https://bill.herrin.us/resume/