--- mark.tinka@seacom.mu wrote: From: Mark Tinka <mark.tinka@seacom.mu> On 18/Jul/18 16:58, K. Scott Helms wrote:
... What's really interesting is how gaming is changing and within the next few years I do expect a lot of games to move into the remote rendering world. You need to have <=30 ms of latency to sustain 1080p gaming and obviously jitter and packet loss are also problematic. The traffic is also pretty impressive with spikes of over 50 mbps down and sustained averages over 21 mbps.
And what we need is for them to ensure all these remote rendering farms are evenly distributed around the world to ensure that 30ms peak latency is achievable. ----------------------------------------------- I know we're talking about Africa and other less well connected countries, but good luck with that in the Pacific, which covers about 1/3 of the planet. https://oceanexplorer.noaa.gov/facts/pacific-size.html scott
On 19/Jul/18 22:43, Scott Weeks wrote:
I know we're talking about Africa and other less well connected countries, but good luck with that in the Pacific, which covers about 1/3 of the planet.
Yeah, things and people tend to work better if hosted on land... Mark.
participants (2)
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Mark Tinka
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Scott Weeks