Re: CDNs should pay eyeball networks, too.
I can't agree with this. You are assuming a cost-plus model. Many things are market-priced. If you are the only game in town, and you have a great product, you sell it for the most you can. You aren't a charity. The customer always has the option to not buy your product. ----- Original Message ----- From: Valdis.Kletnieks@vt.edu <Valdis.Kletnieks@vt.edu> To: David Miller <dmiller@tiggee.com> Cc: nanog@nanog.org <nanog@nanog.org> Sent: Tue May 01 18:18:48 2012 Subject: Re: CDNs should pay eyeball networks, too. On Tue, 01 May 2012 18:03:06 -0400, David Miller said:
From an accounting perspective, every R&D effort that I have seen or been a part of was not billed to any customer. R&D has always, in my experience, been an internal charge against a company's own profits.
RIght - and when pricing the result of the R&D, you take into account the internal charges and estimated sales volume to determine a target price point. R&D was $316K and you estimate you can sell 100 of them, you're going to have to charge at least $3,160 a copy to make a profit on the project. You sank $150M into R&D and think you'll sell a million units, you'll need to charge $150 to break even. And so on. The point is that if you already got *paid* the $316K, it's morally wrong to include it in the calculation of "sunk costs we need to recoup to turn a profit".
On Tue, 01 May 2012 18:46:56 -0400, Alex Rubenstein said:
If you are the only game in town, and you have a great product, you sell it for the most you can.
Pay attention. What I said:
going to have to charge at least $3,160 a copy to make a profit on the project.
*at least*. You can charge $4K, or $40K, if you think you can get away with it. Or you can sell it for $2K, if you think you can sell 200 cheaper copies rather than 100 expensive ones. But unless your sales price times the sales volume is more than your sunk R&D cost, you're going to lose money on it. (And yes, there's counter-examples. Sony did the PS/3 as a loss leader. Which makes my point - they *knew* that sucker was going to lose money because there was no price point at which the expected sales times the price was more than what they spent in development. Only reason they did it anyhow was because they had a business plan to make the money elsewhere...)
participants (2)
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Alex Rubenstein
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Valdis.Kletnieks@vt.edu