Is cable better for gamming? ----- Original Message ---- From: isabel dias <isabeldias1@yahoo.com> To: Chris Boyd <cboyd@gizmopartners.com>; NANOG <nanog@nanog.org> Sent: Tue, May 4, 2010 2:41:48 PM Subject: Re: Emulating ADSL bandwidth shaping same as in the HFC and QAM modulation values and so on and so forth ..... services that are requiring a connection-oriented service such as a gaming clan/cloud are highly affected when working in latency and jitter network based environments such as the ethernet based ones and SMDS ....... ----- Original Message ---- From: Chris Boyd <cboyd@gizmopartners.com> To: NANOG <nanog@nanog.org> Sent: Tue, May 4, 2010 2:19:39 PM Subject: Re: Emulating ADSL bandwidth shaping On May 4, 2010, at 7:27 AM, Marshall Eubanks wrote:
I am not sure what the point is in mixing in speed of light latency. If your "typical sites" are, say, Indian cricket blogs, you will typically have a high latency from the US. What does that tell you about your DSL or Cable system, except that it is somewhat removed from India ?
Most of the ADSL installations I've seen in SBC 13 state area had interleaving turned on, which significantly increases latency. I suspect that's why many cable MSOs in the same territory have "cable is better for gaming" marketing campaigns running all the time. So the latency you see on an ADSL line is dependent on how the carrier set up the DSLAM. --Chris
On Tue, 04 May 2010 06:42:59 PDT, isabel dias said:
Is cable better for gaming?
Depends on the game and the gamer. Personally, it doesn't matter to me, as even if I was on my employer's 10GE uplink, I'd still lose to some snot-nosed brat with fast reflexes on a 56kb modem. So till they invent an uplink that has -1500ms latency, I'm screwed.
On May 4, 2010, at 8:42 AM, isabel dias wrote:
Is cable better for gamming?
All the LAN party places I know of use Metro Ethernet solutions. Gamers like low ping times to their servers, and are willing to spend $$ to get them. So if your target market includes people who play a lot of first person shooters, it may be worthwhile to consider offering a low latency setup for them. --Chris
participants (3)
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Chris Boyd
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isabel dias
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Valdis.Kletnieks@vt.edu