Halo 2 and broadband traffic
Has anyone actually noticed any increases in residential broadband traffic due to Halo 2? - ferg http://news.com.com/Does%20the%20Halo%202%20effect%20threaten%20broadband/21... -- "Fergie", a.k.a. Paul Ferguson Engineering Architecture for the Internet fergdawg@netzero.net or fergdawg@sbcglobal.net
Heya,
Has anyone actually noticed any increases in residential broadband traffic due to Halo 2?
http://news.com.com/Does%20the%20Halo%202%20effect%20threaten%20broadband/21...
Here's a really useless datapoint for you :) We have about 12,000 students in our dorms. Because we force students to register their computers via the Web and the XBox/PS2's don't appear to have web browsers, we have somewhat of a handle on who many are in use on campus. We've generally average about four or five new XBox/PS2's per month over the past year but we registered 12 in November (all were on or after 11/9). We're also tracking down another five to ten hosts that we believe are also XBox/PS2s. There were three more registered so far in December. Obviously, this doesn't include any gaming systems that sit behind NAT-boxes. Overall, we typically move around 190/230bbps inbound/outbound from our campus and we've seen no real noticable change in our bandwidth. We do have a few peer-to-peer limiters in the network, so its also possible that the gaming systems are being caught in there. Eric :)
I doubt Halo 2 would show anything on most stats as its relatively low bandwidth. However, Half-Life 2 I believe did for some larger residential operators. Many moons ago when Doom 2 was released we busied out modems so we could get more bandwidth over to the US to get it downloaded quicker though. Pizza Hut and Doom Deathmatches on the LAN :-) Regards, Neil. [Transit capacity was 256kb/sec [yes k]
-----Original Message----- From: owner-nanog@merit.edu [mailto:owner-nanog@merit.edu] On Behalf Of Eric Gauthier Sent: 08 December 2004 16:09 To: Fergie (Paul Ferguson) Cc: nanog@merit.edu Subject: Re: Halo 2 and broadband traffic
Heya,
Has anyone actually noticed any increases in residential broadband traffic due to Halo 2?
http://news.com.com/Does%20the%20Halo%202%20effect%20threaten%20broadb
and/2100-1034_3-5481727.html
Here's a really useless datapoint for you :)
We have about 12,000 students in our dorms. Because we force students to register their computers via the Web and the XBox/PS2's don't appear to have web browsers, we have somewhat of a handle on who many are in use on campus. We've generally average about four or five new XBox/PS2's per month over the past year but we registered 12 in November (all were on or after 11/9). We're also tracking down another five to ten hosts that we believe are also XBox/PS2s. There were three more registered so far in December. Obviously, this doesn't include any gaming systems that sit behind NAT-boxes.
Overall, we typically move around 190/230bbps inbound/outbound from our campus and we've seen no real noticable change in our bandwidth. We do have a few peer-to-peer limiters in the network, so its also possible that the gaming systems are being caught in there.
Eric :)
At 4:27 PM +0000 12/8/04, Neil J. McRae wrote:
I doubt Halo 2 would show anything on most stats as its relatively low bandwidth.
In addition, there were (until Halo 2 came out) large numbers of users playing Halo 1 on mac/windows/xbox. Halo 2 is xbox only, and Halo one traffic has dropped off. If anything, I would guess there is less related traffic rather then more. This is my professional opinion as a mac Halo 1 participant ;-) -Tom
On Wed, Dec 08, 2004 at 02:46:46PM +0000, Fergie (Paul Ferguson) wrote:
Has anyone actually noticed any increases in residential broadband traffic due to Halo 2?
This is lost in the noise of P2P traffic, which is the big bandwidth eater by far. I note that the story is essentially based around statements made by Sandvine. They aren't saying that the amount of broadband traffic is going to increase significantly because of online gaming; they're saying that broadband networks need to prioritize and QoS traffic from gamers, as more people game online. And oddly enough, Sandvine offers a box that does this! :-) They're jumping on the press coverage of Halo 2 to try and raise awareness of their product line. Not that what's being said doesn't have merit, but it's definately a PR push, and definately not a "End of the net predicted, film at 11" moment. Bob
Bob Snyder wrote:
And oddly enough, Sandvine offers a box that does this! :-) They're
jumping on the press coverage of Halo 2 to try and raise awareness of their product line. Not that what's being said doesn't have merit, but it's definately a PR push, and definately not a "End of the net predicted, film at 11" moment.
To quote Daniel Golding from a few months ago, one of my favourite ones:
It has become trendy, in some circles, to lament the Internet's poor performance/congestion/non-deterministic nature/lack of security/<insert issue here>. After firmly denouncing the Internet, the company or individual then touts their product, which will fix/replace/augment the Internet.
It's somewhat longer road without making the tabloid headlines, but I'd be happy to introduce interested parties to solutions we feel are elegant and seamlessly fit operational practises of ISPs. Pete
Hi Paul: The article you mention is similar to one at the BBC: http://news.bbc.co.uk./2/hi/technology/4079397.stm The source cited in both articles is the same: Sandvine. These guys are not unbiased. They make bandwidth-limiting devices. They proffer their boxes to cable/dsl operators that are trying to avoid spending money on needed infrastructure improvements. (Why provide good service, when you can take the same money and try to buy Disney...) At 09:46 AM 12/8/2004, you wrote:
Has anyone actually noticed any increases in residential broadband traffic due to Halo 2?
- ferg
http://news.com.com/Does%20the%20Halo%202%20effect%20threaten%20broadband/21...
-- "Fergie", a.k.a. Paul Ferguson Engineering Architecture for the Internet fergdawg@netzero.net or fergdawg@sbcglobal.net
participants (7)
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Eric Gauthier
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Fergie (Paul Ferguson)
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Neil J. McRae
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Petri Helenius
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Robert M. Enger
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rsnyder@toontown.erial.nj.us
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Tom Easterday