Why is it so difficult? Hiding communications is an intriguing subject - My ears perked up a bit at the Multics remark - Morse is something that probably never would have even crossed my mind. EDIT: Okay, now it's sent to the list. DOHF! On Sun, Jun 16, 2013 at 1:03 PM, Jazz Kenny <trapperjohn117@gmail.com>wrote:
Why is it so difficult? Hiding communications is an intriguing subject - My ears perked up a bit at the Multics remark - Morse is something that probably never would have even crossed my mind.
On Sun, Jun 16, 2013 at 12:44 PM, Jay Ashworth <jra@baylink.com> wrote:
----- Original Message -----
From: "Phil Fagan" <philfagan@gmail.com>
That's a very interesting point about the 4G puck....do you mean modulating data over side-lobes? To your point, I as a subscriber would have no way every knowing that unless of course I hooked up my specanny and started to try to decode the sidelobes....I imagine most folks don't do that ( if thats how one would even go about it )
Not at all.
The *standard air-data link* coming out the back of the puck, in "4G" (protip: it's not) LTE, *is not something that the user can see*, without great effort.
So, that commercial end-user customer of Verizon has no way to see what extra data *the puck itself* might be phoning home with.
Cheers, -- jra -- Jay R. Ashworth Baylink jra@baylink.com Designer The Things I Think RFC 2100 Ashworth & Associates http://baylink.pitas.com 2000 Land Rover DII St Petersburg FL USA #natog +1 727 647 1274
Concerning covert communications, I have a short story to tell: Several years ago, I used to play World of Warcraft. The Game allows for LUA scripting, and the developers added some limitations as to prevent bot scripting. One of the limitations was that you could not export data from or import into the game (file load and save LUA functions were present, but have been disabled by Blizzard). To circumvent this limitation (I have some history of doing things deemed "impossible" by others...), I did two things: First, I wrote a LUA script that placed a field of 1024 dots on the screen. The script accepted a string of up to 128 chars and encoded it in binary. It would then set the dots on the screen according to the bits, white for 1 and black for 0. Finally, it would trigger a screenshot. The second part of the exercise was a small VB.NET program that watched the screenshot folder for new files. If a new screenshot was detected, it loaded the file and tried to find the dot-field within the new screenshot. If found, it would decode the binary - et voila: Data exported from the Game into an external program. Greetings Chris --- -= Amat Victoria Curam =-
Date: Sun, 16 Jun 2013 13:05:46 -0700 Subject: Re: huawei From: trapperjohn117@gmail.com To: nanog@nanog.org
Why is it so difficult? Hiding communications is an intriguing subject - My ears perked up a bit at the Multics remark - Morse is something that probably never would have even crossed my mind.
was this posted using HTTP? On Sun, Jun 16, 2013 at 5:34 PM, chris burri <chris.burri@hotmail.ch> wrote:
Concerning covert communications, I have a short story to tell:
Several years ago, I used to play World of Warcraft. The Game allows for LUA scripting, and the developers added some limitations as to prevent bot scripting. One of the limitations was that you could not export data from or import into the game (file load and save LUA functions were present, but have been disabled by Blizzard).
To circumvent this limitation (I have some history of doing things deemed "impossible" by others...), I did two things:
First, I wrote a LUA script that placed a field of 1024 dots on the screen. The script accepted a string of up to 128 chars and encoded it in binary. It would then set the dots on the screen according to the bits, white for 1 and black for 0. Finally, it would trigger a screenshot.
The second part of the exercise was a small VB.NET program that watched the screenshot folder for new files. If a new screenshot was detected, it loaded the file and tried to find the dot-field within the new screenshot. If found, it would decode the binary - et voila: Data exported from the Game into an external program.
Greetings Chris
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-= Amat Victoria Curam =-
Date: Sun, 16 Jun 2013 13:05:46 -0700 Subject: Re: huawei From: trapperjohn117@gmail.com To: nanog@nanog.org
Why is it so difficult? Hiding communications is an intriguing subject - My ears perked up a bit at the Multics remark - Morse is something that probably never would have even crossed my mind.
-- Phil Fagan Denver, CO 970-480-7618
participants (3)
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chris burri
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Jazz Kenny
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Phil Fagan