Roger Marquis wrote:
Thing is, neither of these cheap CPE has UPNP enabled, which leads me to question whether claims regarding large numbers of serverless multi-user game users are accurate.
I'd say it's a question for m$. I've seen it break, I've had to reprogram older cpe's that didn't have uPNP enabled to get customers working. I base my assertions on personal experience of managing a medium sized ISP.
I should have been clearer, apologies. WRT LSN, there is no reason individual users couldn't upgrade to a static IP for their insecurely designed multi-user games, and no reason to suspect John Levine's ISP is not representative with 0.16% of its users requesting upgrades.
It's not representative of my ISP, though my 30,000 consumers (we'll ignore more business accounts) may be too small to be indicative of larger networks. Jack