I think this is a tribute to how we’ve built and upgraded networks for capacity and speed.

I think it's spot on. 

In years past it made more sense to distribute smaller , incremental patches. More work on the software side, but it was likely a better option than getting blasted on Twitter because "OMG I WANT TO PLAY AND MY DOWNLOAD IS TAKING 8 HOURS". 

This just follows the same rules as networks have always seemed to; If you build it, they will come, and you'll have to build more. :) 

On Thu, Jan 23, 2020 at 11:57 AM Jared Mauch <jared@puck.nether.net> wrote:


> On Jan 23, 2020, at 11:52 AM, Valdis Klētnieks <valdis.kletnieks@vt.edu> wrote:
>
> On Thu, 23 Jan 2020 17:13:15 +0100, Bryan Holloway said:
>
>> Game releases are hardly a new thing, but these last two events seem to
>> be almost an order of magnitude higher than what we're used to (at least
>> on our predominantly eyeball network.)
>>
>> Any thoughts from the community? We're taking steps to accommodate, but
>> from a capacity-planning perspective, this seems non-linear to me.
>
> Be prepared for an entire new world of hurt this holiday season. Sony has already
> confirmed that PS5 releases will ship on 100Gbyte blu-ray disks.  Which means that
> download sizes will be comparable…

There’s also the “we will stream you all the data things” I keep hearing about like the
Consoles without discs or some other thing I can’t remember the name of.

I think this is a tribute to how we’ve built and upgraded networks for capacity and speed.

- Jared