2 Aug
2015
2 Aug
'15
11:44 a.m.
any security protections so competitors can't kill off their competition?)
It would be interesting to learn whether they saw any DDoS attacks or cheating attempts during competitive play, or even casual non-competitive play amongst attendees.
I wonder if that would be a reason for the relatively anemic 1Gb Internet pipe-- making sure that a DDoS couldn't push enough packets through to inconvenience the LAN party. (Disclaimer: $DAYJOB did the audio/visual/lighting for QuakeCon but we had nothing to do with the network and I was utterly uninvolved in any way, so my speculation is based on no information obtained from outside my own skull.) -- Dave Pooser Cat-Herder-in-Chief, Pooserville.com