On 1/27/12 06:13 , Eric Tykwinski wrote:
The PS Vita still uses a proprietary memory card format, so it's not just download only. The best example of download only would be OnLive, which basically is a game system that only delivers on demand games.
Onlive isn't download at all. the games play in the cloud and the input/output is streaming to from your devices. Steam, EA Origin, Xbox live are all examples of download delivery systems.
IMHO, it's the market that will determine whether this is the right choice in the long run. It's a creative way to eliminate the used market and stop piracy, but if the consumers don't join up like the PSP Go, it will eventually fail.
Sincerely,
Eric Tykwinski TrueNet, Inc. P: 610-429-8300 F: 610-429-3222
-----Original Message----- From: -Hammer- [mailto:bhmccie@gmail.com] Sent: Friday, January 27, 2012 9:02 AM To: nanog@nanog.org Subject: Re: XBOX 720: possible digital download mass service.
Here's your baseline: Sony Vita. They already tossed the UMD out with the PSP-GO and that failed miserably. Now they are trying again to go to digital only with the Vita. It's not the scale of PS3 or XBOX360 but it may be a good way to gauge the potential success of the concept.
-Hammer-
"I was a normal American nerd" -Jack Herer
It's already done on a similar scale when apple releases new software for
On 1/27/2012 7:34 AM, Jared Mauch wrote: their mobile devices.
Just don't do it if you are on a low cap plan (eg: mobile, satellite etc).
Caps will be the new market discriminator IMHO.
Jared Mauch
On Jan 27, 2012, at 3:35 AM, Tei<oscar.vives@gmail.com> wrote:
Can internet in USA support that? Call of Duty 15 releases may 2014 and 30 million gamers start downloading a 20 GB files. Would the internet collapse like a house of cards?.