9 Jun
2004
9 Jun
'04
11:35 p.m.
On Thu, 10 Jun 2004, Suresh Ramasubramanian wrote: [snip]
And I do believe that a lot of the bandwidth for broadband (true broadband that is, not what the average US ISP would call "dsl" or "cable") there is online gaming traffic... bandwidth requirements for that would be increasing steadily if I don't miss my guess.
This would depend on the netcode of the engines involved, but historically it's always been relatively low throughput per-client but high pps. P2P decimating transit links is more likely to be the offender imo. Regards, Jess. -- Jess Kitchen ^ burstfire.net[works] _25492$ | www.burstfire.net.uk