When you have limited bandwidth you need to ensure that it is used for what it is purchased for (email access to network based resources etc) and also as Napster moves MP3's you need to ensure that your facilities are not used for infringement on other's intellectualproperty so that you and your organization are not sued by rapacious lawyers unfortunate but there it is here is a short list in ACL format of Napster and other MP3 servers. ! ! Napster's Servers & Networks ! deny ip 208.49.228.0 0.0.0.255 any deny ip 208.184.216.0 0.0.0.255 any deny ip 208.49.239.240 0.0.0.15 any deny ip 208.178.175.128 0.0.0.7 any deny ip 208.178.163.56 0.0.0.7 any ! ! Other MP3 ! deny ip 202.36.148.5 0.0.0.255 any deny ip 202.36.147.16 0.0.0.255 any Shawn McMahon wrote:
At 11:09 PM 3/6/2000 -0500, you wrote:
Is there an updated list of ports used by Napster and various games (Doom, Unreal, etc)? At this point we're just collecting data points and not actively filtering anything, but of course the IANA port number list is sadly out of date with regard to these tools.
If you're intending to filter at some point, then who cares what the ports are?
Filter the ports that are using too much traffic on your network. If Napster/Doom/whatever isn't using too much bandwidth, blow it off.
There's a very big difference between filtering to correct a problem, and prior restraint.