...I'm guessing someone didn't read "Harrison Bergeron" in middle school, then? Crippling everyone down to the lowest common denominator is a wonderful recipe for creating a service or platform that *nobody* wants to use. If I connect through an AOL dialup account to an FPS gaming platform, you really, *really* shouldn't be adding 300ms of latency to everybody else on that server, just to be fair to me. I mean, sure, it's *fair*--but it also makes the game far less playable for everyone else, and they'd be completely right to stop paying for the service and move over to a different platform that doesn't hobble their game playing any time someone on a slow connection joins the game. ^_^;; Matt On Mon, Sep 28, 2020 at 1:30 PM Matt Hoppes < mattlists@rivervalleyinternet.net> wrote:
Correct - but with a server based model you can look at the lag to the worst clients and add lag to the other clients so everyone has a level playing field.