20 Apr
2010
20 Apr
'10
10:57 a.m.
John Levine wrote:
Other than the .01% of consumer customers who are mega multiplayer game weenies, what's not going to work? Actual experience as opposed to hypothetical hand waving would be preferable.
.01%? heh. NAT can break xbox, ps3, certain pc games, screw with various programs that dislike multiple connections from a single IP, and the crap load of vpn clients that appear on the network and do not support nat traversal (either doesn't support it, or big corp A refuses to enable it). When we were in our infancy, we had areas doing NAT. It was a support nightmare from hell, and in some cases, it just didn't work period. That doesn't even get into the load issues. Jack