I doubt Halo 2 would show anything on most stats as its relatively low bandwidth. However, Half-Life 2 I believe did for some larger residential operators. Many moons ago when Doom 2 was released we busied out modems so we could get more bandwidth over to the US to get it downloaded quicker though. Pizza Hut and Doom Deathmatches on the LAN :-) Regards, Neil. [Transit capacity was 256kb/sec [yes k]
-----Original Message----- From: owner-nanog@merit.edu [mailto:owner-nanog@merit.edu] On Behalf Of Eric Gauthier Sent: 08 December 2004 16:09 To: Fergie (Paul Ferguson) Cc: nanog@merit.edu Subject: Re: Halo 2 and broadband traffic
Heya,
Has anyone actually noticed any increases in residential broadband traffic due to Halo 2?
http://news.com.com/Does%20the%20Halo%202%20effect%20threaten%20broadb
and/2100-1034_3-5481727.html
Here's a really useless datapoint for you :)
We have about 12,000 students in our dorms. Because we force students to register their computers via the Web and the XBox/PS2's don't appear to have web browsers, we have somewhat of a handle on who many are in use on campus. We've generally average about four or five new XBox/PS2's per month over the past year but we registered 12 in November (all were on or after 11/9). We're also tracking down another five to ten hosts that we believe are also XBox/PS2s. There were three more registered so far in December. Obviously, this doesn't include any gaming systems that sit behind NAT-boxes.
Overall, we typically move around 190/230bbps inbound/outbound from our campus and we've seen no real noticable change in our bandwidth. We do have a few peer-to-peer limiters in the network, so its also possible that the gaming systems are being caught in there.
Eric :)