
On Fri, Sep 14, 2007 at 12:33:03PM +1000, Steven Haigh wrote:
Quoting Matt Palmer <mpalmer@hezmatt.org>:
On Fri, Sep 14, 2007 at 07:35:26AM +1000, Steven Haigh wrote:
2. It doesn't require licensing
Plenty of VPN products out there are FOSS;
Yeah - I wasn't too sure about this either. I haven't seen any VPN software that requires licensing in years. I didn't know anyone still required this?
There's plenty of lots-o-money VPN products out there; presumably that's what they're talking about. The problem is that the statement "uvlan isn't a VPN because it doesn't require licencing" is a ridiculous statement, because you don't have to have a licencing requirement to be a VPN.
3. It is much simpler
Simpler than what?
Routing?
Simple is in the eye of the beholder. Switched ethernet networks have their complexities that routed networks don't...
4. It operates at Layer-2 (Ethernet), VPNs generally operate at Layer-3 (IP)
Generally, perhaps, but it's not a requirement of the term "VPN" that it be an L3 transition.
Layer-2 applications like gaming can't be supported with Layer-3 tunneling.
Plenty of games can successfully use IP.
I was thinking more the case of joining lans. Obviously its not a solution for all causes, as anything with more than 5-10 nodes per site and more than 2-3 sites would get pretty ugly. I think a nice thing would be for things that can ONLY use a local LAN due to either software or developer restrictions.
Well, obviously.
From my understanding, this software is pretty much acting like a bridge, but with endpoints over a routed IP network.
Has anyone actually used this? Thoughts? Criticisms?
I haven't used this particular software, but I've used OpenVPN (software of the Gods, by gum) in it's L2 mode, and it's OK as long as you observe all of the usual restrictions on LAN-like traffic over a low-bandwidth, high-latency link. Most things that need to use Ethernet assume all sorts of things that just don't hold over the Internet, and it causes some painful hassles. But, engineered properly, in the correct circumstances, it can be handy to bridge two or more segments over a routed network.
I've used a lot of VPN stuff in the past, but I've usually always ended up doing it on a router, then had to NAT over it and all sorts of nasty stuff. I think this is a nicer solution if it could be implemented right :)
I don't think you quite got my point -- you *don't* need uvlan to bridge Ethernet segments over a routed network; there are other products which will do the same thing. As I said, I've used OpenVPN to do this job, and my experiences are given in that block of text you quoted.
A criticism of uvlan in particular is that I wouldn't trust my network security to people who sound so clueless. Their derision of VPNs, as you quoted above, shows either a lack of sense or a blind hatred, using libpcap in this situation gave me some chuckles, and their "What algorithms are used?" page scares me a little. I'll stick with OpenVPN, myself.
I think it's come about of a case of wanting to do stuff that won't work properly over a routed network (xbox games etc) - however could be nicer for a lot more things.
XBox games don't work over a routed network? Please tell me that XBox Live isn't just a giant uvlan install. - Matt -- When the revolution comes, they won't be able to FIND the wall. -- Brian Kantor, in the Monastery