Actually, uPNP is the only way to get two devices to work behind one public IP, at least with XBox 360s. I haven't kept up in that realm. ----- Mike Hammett Intelligent Computing Solutions Midwest Internet Exchange The Brothers WISP ----- Original Message ----- From: "Matt Hoppes" <mattlists@rivervalleyinternet.net> To: "Darin Steffl" <darin.steffl@mnwifi.com> Cc: "North American Network Operators' Group" <nanog@nanog.org> Sent: Sunday, September 27, 2020 1:22:51 PM Subject: Re: Gaming Consoles and IPv4 I understand that. But there’s a host of reasons why that night not work - two devices trying to use UPNP behind the same PAT device, an apartment complex or hotel WiFi system, etc. On Sep 27, 2020, at 2:17 PM, Darin Steffl <darin.steffl@mnwifi.com> wrote: <blockquote> This isn't rocket science. Give each customer their own ipv4 IP address and turn on upnp, then they will have open NAT to play their game and host. On Sun, Sep 27, 2020, 12:50 PM Matt Hoppes < mattlists@rivervalleyinternet.net > wrote: <blockquote> I know the solution is always “IPv6”, but I’m curious if anyone here knows why gaming consoles are so stupid when it comes to IPv4? We have VoIP and video systems that work fine through multiple layers of PAT and NAT. Why do we still have gaming consoles, in 2020, that can’t find their way through a PAT system with STUN or other methods? It seems like this should be a simple solution, why are we still opening ports or having systems that don’t work? </blockquote> </blockquote>