At this point I don't think we can reasonably expect something like an online purchased game from the Microsoft store for somebody's new Xbox Series X to *not* be a 150GB download. There's a number of games out there like that. And if people only have 25 to 50Mbps downstream they absolutely will complain that it takes way too long. We may not conceptually agree with it but that is certainly what the game developers are doing and publishing. On Mon, 6 Jun 2022 at 12:05, Paul Timmins <paul@telcodata.us> wrote:
How many times have I seen an installer only download the parts it needs vs just reinstall the next version right over top of the existing version? I know stuff like xplane seems to do a comparison of file signatures and only downloads the changed parts for the updates between whatever version I have and whatever version is current now, but I'd imagine a lot of installers these days just take advantage of the fact the user has a super fast connection and they don't have to care about shipping the entire new installer just to run an update.
Not to mention whatever amounts of shovelware come with a few megabyte print driver for a modern printer/scanner/copier. Let's just include a copy of McAfee endpoint protection in this java update in case the user opts into selecting that as an option during install? etc.
-Paul
On 6/6/22 14:24, Chris Adams wrote:
Once upon a time, Michael Thomas <mike@mtcc.com> said:
I meant downloads as in gigantic games. If you give them more bandwidth it just encourages the game makes to build bigger game downloads. I don't buy that - users are still constrained on storage, especially on consoles.