It's don't a joke, the whole idea was realized a few times in the past. I myself saw an operators playing games at some ansient computers; if this game slowed down or if it was faded by the operating system, it means operators MUST do something; while they had nothing to do, they could play (and the game itself tested the system because it was one of the running tasks). If I remember right, it was oin the SYBER mainfraim. -:) Alex R. On Tue, 30 Nov 1999, Tim Wolfe wrote:
Date: Tue, 30 Nov 1999 13:56:59 -0800 (PST) From: Tim Wolfe <tim@clipper.net> To: Sean Donelan <sean@donelan.com> Cc: nanog@merit.edu Subject: Re: Equal time among gamers?
On 29 Nov 1999, Sean Donelan wrote:
I keep a close eye on the game sites because serious gamers tend to be very serious about the quality of their network connections, and aren't shy about expressing their opinions. I've found them a usefull early warning of network problems. For the same reason I watch the on-line stock trading sites.
So who's gonna write up the RFC proposing to replace all network monitoring systems by forcing all of the technical staff to play games? :)
-- Tim
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