On 12/5/19 1:44 PM, Valdis Klētnieks wrote:
On Thu, 05 Dec 2019 14:41:30 -0600, "Aaron Gould" said:
Tarko. wow, gaming again ! It's not going away. gaming traffic is growing in a big way it seems. And it's only going to get worse. Sony has already announced that the Playstation 5 will have a (probably) 1-2 terabyte SSD. And even with that, the game packaging is set up to support only downloading the single-player or multi-player portions of a game because images are going to be pushing 100 gigabytes RSN (some are already well over 40gig).
So even with the download restructuring, we're probably going to be seeing a lot of people downloading lots of gigabytes on Day 1 (or a few days before, for games that support it), and re-downloading smaller (but still large) amounts when they want to re-play the game...
I suspect that it's going to be even worse on the home side. A while ago a friend was here and unbeknownst to me, he was downloading a big game. The rest of the home network was rendered unusable, and it took me over an hour to figure out what was going on. I knew what to look for -- and even then giving the awful tools that routers support it was hard -- but just about anybody else would have been on the phone to their provider saying that "INTERTOOBS ARE SLOW!". My suspicion is that the root problem was buffer bloat -- i flashed a new router with openwrt and was a little dismayed that the bufferbloat code is a plugin you have to enable. The buffer bloat got a lot better after that, but I forgot to retest the downloading after so I'm not 100% positive. But if it was the problem, we're probably in for a world of hurt as I doubt that many home routers implement it. Mike