The number of times when a decision is *both* cheaper *and* better is miniscule compared to when the decision is being made to optimize one axis relative to the other. And in an industry with narrow margins, most often that decision will run squarely along the "cheaper" axis, at the expense of the "better" axis. I'm sure you've faced that same decision in your business, the same as the rest of us over the years... Matt On Mon, Sep 28, 2020 at 8:17 AM Mike Hammett <nanog@ics-il.net> wrote:
Yet (apparently) worse?
*From: *"Tom Beecher" <beecher@beecher.cc> *To: *"Mike Hammett" <nanog@ics-il.net> *Cc: *"Justin Wilson (Lists)" <lists@mtin.net>, "North American Network Operators' Group" <nanog@nanog.org> *Sent: *Monday, September 28, 2020 9:21:09 AM *Subject: *Re: Gaming Consoles and IPv4
Why stray away from how PC games were 20 years ago where there was a
dedicated server and clients just spoke to servers?
Much cheaper to just let all the game clients talk peer to peer than it is to maintain regional dedicated server infrastructure.