The thing is that the pandemic has changed the game on the ground: there is an actual feature differentiator to be had. But having dealt with the Linksys folks in the past I don't put out much hope that they'll take advantage of it. The software development side was a vast black hole where time stands still. It seems the entire industry is like that. Michael, Even 100 Mbps Internet is fine for Zoom, as long as the uplink speed is at least 10 Mbps. The average zoom session requires 2 Mbps up and down, and even for the lavish six-screen executive sessions, 6 Mbps is plenty good. So arguing that 10 GbE is necessary because “pandemic has changed the game on the ground” is silly. https://support.zoom.us/hc/en-us/articles/204003179-System-requirements-for-... So, sorry, 10 GbE is a hobbyists fantasy, not a marketable product. If hobbyists want 10GbE, let them pay for it like the rest of us, and let them play CoD from inside freezing data center :) -mel On Dec 26, 2020, at 11:12 AM, Filip Hruska <fhr@fhrnet.eu> wrote: I wouldn't rely on these numbers too much, your testing methodology is flawed. People don't expect RING nodes to be used as speedtest servers and so they are usually not connected to high speed networks. Using a classical speedtest.net (Web or CLI) application would make much more sense, given the servers are actually connected to high speed Internet and are tuned to achieve such speeds - which is much more akin to how the most bandwidth demanding stuff (streaming, game downloads, system updates from CDNs) behaves. It's certainly possible to get 1G+ over >10ms RTT connections single stream - the buffers are certainly not THAT small for it to be a problem - not to mention game distribution platforms do usually open multiple connections to maximise the bandwidth utilisation. Re 85KB: that's just the initial window size, which will grow given tcp window scaling is enabled (default on modern Linux). Filip On 26 December 2020 19:14:13 CET, Baldur Norddahl <baldur.norddahl@gmail.com> wrote: lør. 26. dec. 2020 18.55 skrev Mikael Abrahamsson <swmike@swm.pp.se<mailto:swmike@swm.pp.se>>: On Sat, 26 Dec 2020, Baldur Norddahl wrote:
It is true there have been TCP improvements but you can very easily verify for yourself that it is very hard to get anywhere near 1 Gbps of actual transfer speed to destinations just 10 ms away. Try the nlnog ring network like this:
gigabit@gigabit01:~$ iperf -c netnod01.ring.nlnog.net<http://netnod01.ring.nlnog.net> ------------------------------------------------------------ Client connecting to netnod01.ring.nlnog.net<http://netnod01.ring.nlnog.net>, TCP port 5001 TCP window size: 85.0 KByte (default) ------------------------------------------------------------ [ 3] local 185.24.168.23 port 50632 connected with 185.42.136.5 port 5001 [ ID] Interval Transfer Bandwidth [ 3] 0.0-10.0 sec 452 MBytes 379 Mbits/sec
Why would you just use 85KB of TCP window size? That's not the problem of buffering (or lack thereof) along the path, that just not enough TCP window size for long-RTT high speed transfers. That is just the starting window size. Also it is the default and I am not going to tune the connection because no such tuning will occur when you do your next far away download and wonder why it is so slow. If you do the math you will realise that 379 Mbps at 10 ms is impossible with 85 K window. I demonstrated that it is about buffers by showing the same download from a server that paces the traffic indeed gets the full 930 Mbps with exactly the same settings, including starting window size, and the same path (Copenhagen to Stockholm). Regards Baldur -- Sent from my Android device with K-9 Mail. Please excuse my brevity.