On Thu, 31 Mar 2005, Randy Bush wrote:
Korea Telecom recently decided to scrap its flat rate high speed [1] broadband offering and move to a traffic based charging plan - must be because most korean broadband gets used for online gaming, which is as high bandwidth use an app as you can get ... and they're hit by the same situation, which does start to bite when a few users start maxing out their pipes, and really begins to hurt when "few" suddenly becomes "most" My guess would be that PtP is a much bigger bandwidth hog than gaming, especially for the people who have high upstream capacity (10meg+).
the seven biggest isps in japan recently cooperated on a really good paper measuring a lot about broadband use in japan. it is in the most recent ccr, v35n1 jan 05. sorry, siteseer seems not to have it yet.
randy
that would be: "The impact of residential broadband traffic on Japanese ISP backbones" Authors Kensuke Fukuda NTT/WIDE Kenjiro Cho IIJ/WIDE Hiroshi Esaki U. Tokyo/WIDE http://portal.acm.org/ft_gateway.cfm?id=1052820&type=pdf if the ACM link doesn't work, try: http://www.iijlab.net/~kjc/papers/srccs-rbb-traffic-2up.pdf