On Wed, 27 Aug 1997, Chris A. Icide wrote:
Rob,
Comparing your BAY routers to everyone elses is like comparing a top fuel dragster to someones 69 Chevelle street racer. You folks have some heavily modified software and hardware, from what I understand.
AFAIK, ANS has stock hardware (FRE/ARE, with ARE performing soloist duties), same as us and other Bay cutsomers. Software is another issue though. Rob can probably shed some extra light on this, but i'll add what i've gathered. Their code line supposedly split at 10.x, while mainstream progressed up to 11.x (w/ISP mode having *some* of the ANS addendums). 12.x is supposed to bring the code lines closer together, though i'd imagine ANS will still have needs that wont be rolled into the mainstream code.
From: Rob Skrobola[SMTP:rjs@ans.net]
Folks, We have bcn/bln's out there with over 60 bgp peers on a 64Mb ARE. Works fine. Taking in about 63000 pps (170 Mbps) over 6 interfaces with a high of 20k pps when I looked a couple of minutes ago..Not untypical of the 30 bcn's and bln's on our network.. So the 4-6 Mb per peer thing is inaccurate. On the way high side.
Slot Total Used Free %Free ---- -------- -------- -------- ----- 6 61.67 M 32.82 M 28.84 M 46 %
I think the original figure was based on a peer sending a full table, which is pretty good IMHO. The figures above look a little on the high side, but i'd imagine ANS has quite comprehensive BGP policies in place from the RADB, and they would take up quite a chunk of memory. Besides, from recent experiences it looks like Bays bgp implementation doesnt return memory to the GAME engine once its unused, it just keeps it for future re-use. So the memory used actually reflects the most the BGP process has required since it started, not the current usage. Of course, the ANS code might behave differently. - jeremy -------------------------------------------------------------- Jeremy Hinton NOC - VisiNet jgh@visi.net "For years I was smart; I recommend pleasant." - Elwood P Dowd