Another approach (not likely to be any more successful than others mentioned) is to get the tech journalists to understand and write about the issues. That has the greatest chance of amplifying the message, but also given the poor quality of journalism across the board, I don't suspect it'll be easy to get a competent enough journalist to care.
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Mike Hammett
Intelligent Computing Solutions
http://www.ics-il.com
Midwest-IX
http://www.midwest-ix.com
From: "Mark Tinka" <mark.tinka@seacom.com>
To: nanog@nanog.org
Sent: Thursday, August 27, 2020 12:59:06 AM
Subject: Re: Ipv6 help
On 26/Aug/20 22:23, JORDI PALET MARTINEZ via NANOG wrote:
> Maybe the only way to force this is to tell our customers (many ISPs in every country) "don't buy Sony PS, they are unable to support new technologies, so you games will be blocked by Sony". Of course, unless we all decide to use 464XLAT instead of CGN ... which resolves the problem.
Somehow, I don't see this happening.
Most ISP's probably know a little bit about gaming because the engineers
have a console at home, or in the NOC. To get them to a level where they
are actively asking customers not to buy games developed for Sony, at
scale, is probably an entire project on its own that a basic ISP can't
justify time for.
Also, it's unlikely that end-users are going to listen to advice not to
buy Sony games. All they'll hear is, "My ISP doesn't know how to fix
this, so I must find another one that does".
We need a better plan.
As with everything in life, it probably comes down to a "Vijay Gill
moving ATDN to IS-IS" type-thing, i.e., an actual person that
understands what to do, cares about IPv6, and has influence within Sony.
Mark.