30 Aug
2002
30 Aug
'02
5:54 a.m.
with IPv6 (without NAT), server can just introduce client A's address to B, and let them video-chat directly. so game operators will be able to reduce the size of central server, and traffic to server will be decreased. so for game operators, IPv6 has major (commercial) benefit.
Remember that for this to happen, you also need multicast. And since IPv4
Petri I think the point is that you actually don't need multicast to do it. For it to scale - yes. But not to do it. I guess that is also partly why multicast has not taken off.. - kurtis -