* randy@psg.com (Randy Bush) [Sun 02 Aug 2015, 13:37 CEST]:
ietf, >1k people, easily fits in 10g, but tries to have two for redundancy. also no nat, no firewall, and even ipv6. but absorbing or combatting scans and other attacks cause complexity one would prefer to avoid. in praha, there was even a tkip attack, or so it is believed; turned off tkip.
Didn't the IETF already deprecate TKIP?
the quakecon net was explained very poorly. what in particular provides game-quality latency, or lack thereof? with only 2g, i guess i can understand the cache. decent bandwidth would reduce complexity. and the network is flat?
Cabling up 4,400 ports does take a lot of effort, though. The QuakeCon video was typical for a server guy talking about network: with a focus on the network periphery, i.e. some servers supporting the network. I guess a tale of punching 300-odd patchpanels is not that captivating to everybody out there. -- Niels.