27 May
2001
27 May
'01
5:06 a.m.
There is a (relatively) high proportion of clueful individuals amongst the gaming slice of the Internet user pie. Indeed I know of at least two ISPs where engineers use QuakeWorld as a qualitative evaluation tool - tongue only slightly in cheek. - J On 25 May 2001, Sean Donelan wrote:
Gamers are very away of network latency, and can produce fairly decent reports describing what is important to them.
Here is a nice report I saw on slashdot about the limits of acceptable latency for Quake gamers.
http://members.home.net/garmitage/things/quake3-latency-051701.html