If you write your code on <platform> to be IPv6 compliant, making the code support dual stack is a matter of making sure that the IPv6_V6ONLY socket option is false. Owen
On Sep 30, 2020, at 12:03 , Daniel Sterling <sterling.daniel@gmail.com> wrote:
On Wed, Sep 30, 2020 at 2:50 PM Josh Luthman <josh@imaginenetworksllc.com> wrote:
Based on packet captures and customer experiences, that doesn't seem to be the case.
Aye, you're right I'm sure. Thank you for the correction.
Where P2P does NOT come into play is: 1. on xbox 2. standard multiplayer 3. CoD games since at least 2013 4. in the US
That is, I haven't seen a non-dedicated-server host match in standard multiplayer on xbox since CoD version 2013, and I've been looking. That's just one datapoint from one user, but I haven't played on a non-dedicated server since 2013 in xbox standard multiplayer.
P2P DOES come into play: 1. on PC 2. non-standard multiplayer (custom games) on any platform probably 3. maybe on xbox if you're not near any dedicated server. unsure on this
So yes it would seem to make sense for CoD to use ipv6 for those P2P games. But then -- would they have to implement dual-stack for the game on your PC? That seems even more complex than dual-stack on a hosted server
-- Dan