21 Feb
2001
21 Feb
'01
4:03 p.m.
RTT doesn't drive performance, (bw*delay)-loss does.
FWIW, the heavily interactive apps are more affected by RTT than they are by bandwidth. Network games are the new TELNET. They despise varying latency levels, and are generally oblivious to bandwidth. Your point is still mostly valid, in that the only thing they hate more than varying latency is packet loss, but if the network isn't losing packets then RTT does affect "perfomance" for the heavily interactive apps. Yours in hyper-technicality, Eric -- Eric A. Hall http://www.ehsco.com/ Internet Core Protocols http://www.oreilly.com/catalog/coreprot/