2 Aug
2015
2 Aug
'15
7:17 a.m.
* mianosm@gmail.com (Steven Miano) [Sun 02 Aug 2015, 03:52 CEST]:
It would have been more interesting to see:
-- a network weather map -- the ELK implementation -- actual cache statistics (historically steam/game downloads are not cahce'able)
Not quite true according to http://blog.multiplay.co.uk/2014/04/lancache-dynamically-caching-game-instal... Also, 2 Gbps for 4,400 people? Pretty lackluster compared to European events. 30C3 had 100 Gbps to the conference building. And no NAT: every host got real IP addresses (IPv4 + IPv6). -- Niels.