On Fri, Nov 22, 2024 at 7:55 AM Aaron Atac via NANOG <nanog@nanog.org> wrote:
I can tell you this was the problem Subspace was trying to resolve, but then went out of business.
many wisps use preseem, bequant, paraqum, or libreqos.io (me). This solves the gaming latency problem thoroughly (imho). fq_codel on mikrotik, smart queues (ubnt), also. As for caching game updates, it really doesn't pay off at small scale.
Specifically, Subspace wasn’t focused on caching video game updates and distributing those better, but rather building a network for clients to access game servers with lower rtt for a more optimal experience in multiplayer video games.
WTFast was the next best thing last I heard. -Aaron
Nov 22, 2024 at 7:37 AM by mehmet@akcin.net:
Are there a lot of gamers in rural areas? Do the rural ISPs have challenges with reaching gaming servers. I do not know if gaming or caching or both a challenge for rural isps due to being distant from population centers and possibly caches
Mehmet
On Fri, Nov 22, 2024 at 08:32 Josh Luthman <> josh@imaginenetworksllc.com> > wrote:
Might want to say why.
On Fri, Nov 22, 2024 at 6:50 AM Mehmet <>> mehmet@akcin.net>> > wrote:
Hello - i am looking for small ISP owners, Rural ISPs in FL, TX, NY, VA, CA (but anywhere in the world is fine).
If anyone lurking on the list please contact me offlist
Mehmet +1-424-298-1903
-- Dave Täht CSO, LibreQos