SSL is no problem. We just had a whole thread about breaking it. :-) On January 19, 2015 5:16:43 PM CST, George Herbert <george.herbert@gmail.com> wrote:
Emulating game traffic... Good luck with that. You'll probably have to figure it out and build your own models per service, though a lot is encapsulated in https.
In terms of showing it to the public, look at Zabbix and Zenoss; both do dashboards and managing multiple realtime monitoring / performance info feeds well.
George William Herbert Sent from my iPhone
On Jan 19, 2015, at 2:10 PM, Michael O Holstein <michael.holstein@csuohio.edu> wrote:
?Can someone point me in the right direction for something that allows creation of a "dashboard" with current and statistical latency to the various game servers (PC, Xbox, PS4, etc) ? .. I'm in the education space and we get lots of questions/complains about this and would like a way to make the stats public.
I could roll something with RRD and Smokeping but with all the packet-shaping crapola (including that which we use here) I need something that emulates the actual game traffic as would be classified by all the network crap that endeavors to mess with it.
(not intended to be an argument about QoS and prioritization, responses addressing either --or the politics thereof-- really aren't helpful).
TIA,
Michael Holstein
Network & Data Security
Cleveland State University
!DSPAM:54bd909e175152519182214!
-- Sent from my Android device with K-9 Mail. Please excuse my brevity.