On Thu, 31 Mar 2005, Suresh Ramasubramanian wrote:
Korea Telecom recently decided to scrap its flat rate high speed [1] broadband offering and move to a traffic based charging plan - must be because most korean broadband gets used for online gaming, which is as high bandwidth use an app as you can get ... and they're hit by the same situation, which does start to bite when a few users start maxing out their pipes, and really begins to hurt when "few" suddenly becomes "most"
My guess would be that PtP is a much bigger bandwidth hog than gaming, especially for the people who have high upstream capacity (10meg+). Seeing IX traffic exchange between local 10meg full duplex providers and ADSL providers is kind of fun, with traffic ratios of 1:5 or worse not being uncommon. -- Mikael Abrahamsson email: swmike@swm.pp.se